Modeling Reality with Virtual Worlds

The virtual world is a computer artificial environment that can be filled with many users who can create a personal avatar and simultaneously explore the virtual world, participate in its activities, and communicate with other people. These avatars can be textual, graphic images, or live video avatars with auditory and sensory experience. It does help some industries with the new virtual world. 

In the article "Naughty Auties' battle autism with virtual interaction" by Nicole Saidi, "Autism, more precisely the autism spectrum, is a range of brain disorders that can cause difficulties in social interaction, communication and behavior." Virtual reality help Autism to communicate and feel more relaxed then ever before. It great advantage for health industry to research more and help Autism to feel more safe in this world. 


The cons of these virtual worlds are the users get addicted to the virtual world and navigate the non virtual environment. This addiction can cause various health issues to them.


Virtual reality is still in its early stages. This environment has tremendous potential and can open doors to a wide range of new opportunities and applications. Always, the relatively nascent state of the market makes it difficult to predict where it is headed accurately. It is reasonable to expect that there will be significant turns in the development of VR. Still, there is also a good chance that continued hardware and software improvements, and an expanding volume of content will propel the market towards significant long-term growth.



1. https://www.wsj.com/articles/SB10001424052748703909804575124470868041204

2. https://www.cnn.com/2008/HEALTH/conditions/03/28/sl.autism.irpt/index.html#cnnSTCText


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